. KaustuvDeBiswas | Sadia Shirazi | Threshold33 | 2008
.Story -Example Run01 [pdf]
.Story -Example Run0x [pdf]
.Story -Example Run02 [pdf]

‘Aplam’ and ‘Pancho’ have real existences. The dogs are often seen prancing about the infinite corridor at MIT and here, in their unscripted warm-blooded existences, seduce all passer-bys with their respective charms. However, in the following essay, ‘Aplam’ and ‘Pancho’ are computational ideas or objects quite separate from their real beings. These objects are embedded with the explicit behavioral traits of their real canine counterparts. The world in which they are located is also an artificial, complex object made up of Place ideas such as ‘Studio’, ‘Kilian Court’ or ‘Chicago’. In this world, the concepts of space-time are not physical phenomena but instead idealized artifacts. As ‘Aplam’ and ‘Pancho’ wander around this simulated world, they interact with other computational ideas such as Human or Place and, based on their embedded intelligence, react.

The power of computation lies in this recursive encapsulation of complex ideas into simple abstractions. Once we attach the symbol Dog to the entity which encapsulates its moods, responses and reactions, we move from a low level to a high level description. By enabling interactions between Dog.1 and Dog.2 and World, we produces narrative units which are then recorded as Stories. The collection of these Stories form the Essay. But, in actuality, no singular essay exists.

The diagram here is the essay, perhaps better understood as a meta-essay. It maps out the different kinds of abstractions present in the world, their inter-relationships and the rules of interaction between them. The non-linear nature of this diagram and the stochastics embedded in the system create a constantly redefined range of interactions within the world. In every run, Aplam and Pancho trigger only a subset of the immense solution space of possible interactions thereby authoring a single instance of an essay.

The background is a map illustrating an “agent’s” perception of the world, in which each node represents the agent’s memory unit at a certain point in space-time. Memory is a collection of such granular sub-units whose relationship is diagrammed in the map.